At Layer, we're always thinking about the artist first. Our mission is clear: to empower game studios with tools that serve every need, from concept to completion. We started by focusing on the 2D and mobile space, and through close collaboration with game studios, we’ve positioned ourselves as a leader in our category.
But we're not stopping here. Our roadmap includes ambitious expansion into 3D, AAA, and beyond—all with the same artist-first approach that’s become our signature. As we continue to grow, we’re laser-focused on creating solutions that put creativity, control, and collaboration into the hands of artists.
What’s your future roadmap?
The next steps for us in 2D are Live Drawing experience, Vector generations, Spine and Sprite exports, and Color Guided generations.
In parallel, we're working on our 3D and animation offerings to help game artists easily generate 3D models and animate their generated characters. Additionally we have plans to expand our offering into video to support marketing use cases. Here are what we plan to support in the next 24 months.
Generation (2D)Expand our already leading 2D tools to cover every professional usecase imaginable. (Yes, even whatever you're thinking!)
| Q4, 2024 |
Generation (3D)Simplify the 3D process without sacrificing quality, keeping artists focused on what they do best: creating.
| Q4, 2024 |
API (Unity)Continuation of our partnership with Unity Muse - more robust integrations that make working between Layer and Unity easy and seamless.
| Q4, 2024 |
AnimationBringing characters to life is a crucial step in game development, and we’re expanding our capabilities to support this.
| Q1, 2025 |
VideoVideo generation tools to support marketing and promotional needs, helping studios showcase their games with eye-catching video content
| Q2, 2025 |
Asset Management & CollaborationCollaboration is key in game development, and we’re enhancing our asset management tools to foster better team workflows.
| Q2, 2025 |
Enterprise & AdministrationFeatures are designed to scale with the needs of AAA studios and beyond.
| Q3, 2025 |
AudioIn addition to visual content, we believe that sound is a critical element of immersive game experiences.
| Q4, 2025 |
Have any questions about where we are, or where we're going? Just send us a message here and we'll get back to you.
#TeamLayer