Look presets
Last updated: October 11, 2026
Every preset in the Look slot of Create video, with what it adds to the shot. Look covers the grade and texture of the picture, what the lens and film do to it, and effects that happen in the shot.
Using look presets
In Create video, click Look in the row of buttons above the prompt, select one or more presets and click Add. Each preset appears as a chip in the prompt; click its × to take it off. You can also type @ and a preset's name in the prompt to place it at that point in the sentence. A preset adds a written direction to your prompt, so it works with any video model that takes a prompt, and it has no weight to set.
Combining presets
- One genre look per clip. It sets the whole picture, and two compete for the same grade.
- Optical effects stack well on a genre look: Film Noir with Film Grain and Vignette, or Blockbuster Gloss with Anamorphic Flare.
- A visual effect is an event, so give it room: a short clip, one effect, and a prompt that says what it happens to (the statue, the car).
- For a series of ads or trailers, keep the same look presets on every clip so they cut together as one campaign.
Genre look
The visual language of a film tradition, a medium or a material: the whole grade, contrast and texture of the shot at once.
Film Noir
Low-key and high-contrast: one hard key cut by blinds or a window frame, deep shadow doing most of the drawing.
Neo-Noir
Noir's hard keys and isolated blocking, but with colour: sodium, neon and wet asphalt instead of silver.
Tech Noir
Noir grammar fused with technology: rain, hard keys, screens as practicals, a city that never turns off.
German Expressionism
The set as a state of mind: forced-perspective corridors, painted shadows, angles that refuse to sit square.
French New Wave
Fiction shot on real streets in available light, handheld and unfussy, with the seams left visible.
Cinéma Vérité
Available light and zoom-to-find framing, with the camera's presence acknowledged rather than hidden.
Documentary
Observational coverage mixed with interview and archive: unstyled light, real rooms, nothing pretending otherwise.
Found Footage
Images presented as a recording made by someone inside the events, with all the faults that implies.
Behind the Scenes
The making left in frame: C-stands, flags, the back of the set wall, crew standing in the shot.
Arthouse
Room left for thought: a locked-off camera, odd headroom, natural light and a shot that outlasts its event.
Blockbuster Gloss
High-contrast, billboard-readable coverage: designed weather, clean separation, every frame sellable.
Spaghetti Western
Western iconography restaged wide and dusty: ochre land, extreme faces against extreme distance.
Wuxia
Martial chivalry staged in landscape: misted bamboo, silk in motion, figures small against scenery.
Giallo
Italian thriller grammar: hyper-saturated primaries gelled through windows, gloved hands, lurid dread.
Cosmic Horror
Dread built out of human insignificance: vast scale, slightly wrong geometry, a figure too small to matter.
Southern Gothic
The American South as a humid optical problem: late gold light, decay, air you can see.
Dystopian
The civic system as antagonist: used concrete, haze, signage, and a person processed by architecture.
Magical Realism
An impossible event treated as unremarkable inside an otherwise ordinary, recognisable world.
Dreamcore
Soft liminal interiors: empty pools, suburban halls, light with no plausible source.
Weirdcore
The familiar rendered incorrectly: early-web compression, low-res artefacts, an image that feels mis-remembered.
Vaporwave
Pastel and low-contrast: pink-to-cyan gradients, marble busts, palms and empty mall light.
Maximalism
Density as the argument: too much colour, too much pattern, ornament in every corner of the frame.
Video Game
Playable camera logic borrowed wholesale: a follow cam, an isometric view, a first-person eyeline.
Photographic
The frame treated as a print: one decisive moment, composed and held like a still.
Deliberate Amateur
Badness on purpose: hunting zooms, cheap video, wrong white balance, the camcorder aesthetic played straight.
Marble
Stone as flesh: veined white, cold polish, a figure caught between statue and person.
Origami
Paper as lawful sculpture: creases, flat planar colour, a world folded rather than built.
Paper Craft
The world as pulp: torn stock, visible fibre, figures cut out and layered.
Ink Riot
Liquid calligraphy thrown through the air around an otherwise still subject.
Optical effect
What the lens, the film stock or the sensor does to the picture: focus, flares, grain, colour processes, unusual cameras and in-camera tricks.
Shallow Focus
A narrow band of sharpness, with everything nearer and further dissolving away.
Deep Focus
Near and far planes both held sharp, so the whole depth of the frame stays readable.
Rack Focus
The sharp plane moved from one subject to another during the shot, redirecting attention.
Focal Shift
The plane of sharpness travelling through the scene, discovering things as it goes.
Bokeh
The character of the out-of-focus areas: how highlights render as discs and how they roll off.
Anamorphic Flare
A horizontal streak drawn across the frame when a bright point hits anamorphic glass.
Chromatic Aberration
Colour fringing where the lens fails to bring every wavelength to the same point.
Lens Distortion
Space warped by the optics until straight lines bow or stretch toward the corners.
Vignette
The corners darkened so the frame closes inward on its centre.
Halation
A warm bloom around bright highlights, light scattering back through the emulsion.
Light Leak
Unfiltered light reaching the emulsion, washing streaks of colour across the frame.
Random Glow
Unmotivated orbs and analogue leaks, a frame haunted by lamps that will not sit still.
Light Flash
A brief blowout to white, used as a punctuation mark inside the shot.
Bubbles
Air filled with little lenses: soap films that refract whatever is behind them.
Film Grain
The random silver texture of the stock itself, sitting over the whole image.
Bleach Bypass
Silver retained in processing: contrast up, colour drained, grain hardened.
Cross Process
Film developed in the wrong chemistry: skewed contrast and colour crossovers in the shadows.
Filmic Faded
A print emulated: blacks lifted off zero, highlights rolled, nothing reaching the extremes.
Vintage Film
The image treated as old chemistry: faded dyes, softened contrast, halation and wear.
Overexposed
Values allowed to clip and bloom toward white, detail surrendered in the highlights.
Monochrome
Chromatic information removed, so tone and contrast carry the whole image.
Day for Night
Daylight photographed to read as night while the terrain stays legible.
Acid
A ruined print: burned chroma, melting edges, dyes left out in the sun too long.
Infrared
Near-infrared reflectance, where foliage goes white and skin turns waxy.
Thermal
Heat mapped as image: warm bodies bright against a cold, featureless world.
Night Vision
Image intensification: green phosphor, heavy noise, blown highlights.
X-Ray
Seeing through the surface, as though density were the only thing the camera recorded.
Photogrammetry
Geometry reconstructed from overlapping photographs, holes and stretched texture included.
Datamosh
Codec failure on purpose: motion continuing after the picture it belonged to has gone.
Video Feedback
A camera pointed at its own output, so the image recurses into itself.
Slit-Scan
Exposure through a narrow slit while things move, so time is drawn along one axis.
Kaleidoscope
The image fragmented and mirrored into radial symmetry.
Optical Trip
An optical state rather than a grade: light trails, doubled edges, walls that breathe.
Altered State
The mind as the location: smear, afterimage and a world that will not hold still.
Colour Shift
A change of colour state the audience is meant to notice happening.
Double Exposure
Two recordings sharing one frame, each showing through the other.
Duplication
The same performer present in the frame more than once.
Selfie Twin
Two of the same face in a phone-arm frame, identity doubled at arm's length.
Masking
A matte or in-frame object cutting the picture into a shape.
Iris
A circular mask closing or opening on the picture, pointing at what matters.
Aspect Ratio Switch
The visible boundaries of the image changing, so the frame itself becomes an event.
Forced Perspective
Camera position and set geometry arranged so sizes lie convincingly.
Diorama
A physical scale model photographed so it stands in for the real thing.
Shadow Box
Layered cut-outs standing in for depth, the world built in flat planes.
Object Portal
A prop treated as a wormhole: a bag, a screen, a door leading somewhere impossible.
Smash and Grab
Impact as coverage: breaking glass, a snatch, handheld chaos.
Kinetic Typography
Words placed in the world of the shot as objects rather than captions.
Floating UI
Readable interface and data suspended in the space of the shot.
Projections
A pictured image thrown onto a surface or a body, so it wears another image.
Collage
A frame assembled from torn, cut and mixed pieces.
Mixed Media
Live action combined with type, illustration and stock into one surface.
Generative
Process made visible: forms grown by rule, particles and iteration.
Particles
Air filled with countable bits (dust, ash, motes, debris), each one catching light.
Sticker Peel
The image lifted off its backing, with adhesive shine and a curling edge.
Anthropomorphic
An object or animal staged as a performer, given intent and timing.
Many Eyes
The frame filled with looking: extra pupils where they should not be.
Cyclops Lens
One giant iris looking back: fisheye treated as a monstrous eye.
Dirty Lens
A front element nobody wiped: dust, smears and spatter that stay invisible until something bright shines through them.
Cracked Lens
A fractured front element, the break splitting and refracting whatever light passes through it.
Focus Change
Sharpness handed from one distance to another during the shot.
Lens Flare
Stray light bouncing inside the barrel, throwing ghosts and streaks across the image.
Visual effect
An event that happens in the shot: a transformation, a transition, something exploding, melting or floating.
Set Transition
The location changing in camera: walls walking, architecture rewriting itself, one space becoming another with no cut.
Morphing
One shape or face flowing continuously into another with no cut between them.
Transformation
A body, room or object becoming something else on camera.
Scale Shift
A body changing size against a room that stays exactly as it was.
Floating Fall
A body hanging in a slow drop: delayed gravity, hair and cloth rising.
Building Explosion
A structure going up behind the subject, shockwave and debris, and no looking back.
Car Explosion
A vehicle detonating into a fireball while the subject walks clear.
Disintegration
A body coming apart into particles and drifting off.
Invisible
A presence you can only read from what it displaces.
Melting
A form losing its structure and running like wax.
Push Through Glass
The camera arriving at a pane and continuing through it.
Set on Fire
A figure engulfed, still standing while it burns.
Tentacles
Limbs arriving from somewhere off-frame and taking the scene.
Turning to Metal
A surface becoming liquid chrome, reflecting everything it used to absorb.
Wind to Face
A blast of air arriving head-on: hair, cloth and features pushed back by it.
Levitation
A body leaving the ground with no visible means of doing so.