Create a video
Last updated: October 11, 2026
Generate a short video clip from a written description, such as a character turntable for a store listing, an ambient loop or a motion test. Use it when you need motion and are starting from an idea or a still.
Before you start
- Open the session you want the clip in. Results land on that session's board.
- To animate a character or scene you already have, have the image ready in your library or on your computer to add as the first frame.
- Each run costs Creative Units. The cost shows on the Create video button before you run, and depends on the model, the resolution and the length.
Steps
In the side panel to the right of the board, under Tools, click Create video. The video form opens in the panel. To animate an existing image, add it to First frame at the top of the form. If the panel shows a tool instead of the menu, click the back arrow at the top left of the panel first.
Click in the prompt box and describe the motion, the camera and the look. For a turntable, say what turns, how far and what stays fixed, for example: Turn the warden a full circle on the spot, even lighting, neutral plate.
Check the settings under the prompt (Aspect ratio, for example 16:9 ยท 1080p, and Duration, for example 4s), then click Create video, the purple button at the bottom of the panel.
Wait while the clip generates. A tile appears on the board straight away and shows its progress. Video takes longer than an image; you can keep working while it runs.
Result
The finished clip replaces the progress tile on the session's board, and a notice confirms the new file was added. Press play on the tile to preview it, or open it to watch full-size. To save it, right-click the tile and choose Download.
Production tips
- Start from the approved still. A clip animated from a First frame stays on-model far better than one generated from text alone. Use your final character render, on a plain background, framed the way the clip should open.
- For a clean loop, use the same image as first and last frame where the model offers Last frame. A turntable or idle that starts and ends on the same pose cuts into a looping store video without a jump.
- One motion per clip. Describe a single action and a single camera move. Ask for on the spot, locked-off camera or even lighting when the subject must not drift or the light must not change as it turns.
- Test cheaply first. When the form shows Draft, turn it on to check the motion and timing, then complete the version you want at full quality.
- Match the placement. Set the aspect ratio for where the clip will run (16:9 for a store trailer, 9:16 for a vertical ad) rather than cropping afterwards; Reframe video can extend a clip to a new frame if you need both.
- Finish it in Layer. Open the clip and use Extend video to run it longer, Upscale video for a sharper master, Remove video background to composite the character over store art, or Add music to video to score it.
If something goes wrong
- The character changes or melts during the motion. Add a first frame, simplify the motion to one action, and shorten the clip. Try another model from the model picker at the top of the form.
- The camera moves when it should not. Say so in the prompt (static camera, the character turns, not the camera), or, where the model offers it, set the move with Camera above the prompt.
- The generation failed. The tile on the board shows the failure. Run it again; if it fails again, rephrase the prompt or change the model.
- You are out of Creative Units. The run will not start. Top up from your workspace's billing settings, or ask a workspace admin.