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How do I add multiple elements in new layers and build single game scene?

Creating layered complex game scenes can be a challenge. Here's how you bring it all together while keeping quality high.

Updated this week

The Layer Canvas gives you a lot of flexibility when it comes to building up a scene piece by piece - drawing in new elements, forging objects, and layering assets. As you add more to a scene, blending everything together into one cohesive, polished image becomes just as important as the individual elements themselves.

This guide walks you through both adding elements and unifying them into a final, consistent-looking game scene.


Step 1: Add Elements to Your Scene

Let's start with an image we want to edit. Look at this poor shopkeeper - he doesn't even have any good to sell!

Let's help him out.

You can draw and generate new objects directly in Canvas using the Brush Tool and a selection-based Forge.

Here’s how to add a new asset or element:

Create a new empty layer - this keeps your base scene intact.

Use the Brush Tool to sketch out your idea or object.

Use the Marquee, Lasso, or Mask Tool to select the painted area.

In the Prompt Box, describe what you want the element to become (e.g. “glowing treasure chest,” “rocky ledge,” etc.).

Select an appropriate style and adjust the Similarity Slider.

Click Forge to generate the asset based on your painted input and prompt.

You can repeat this process as many times as needed - drawing and generating characters, props, structures, and environment details on separate layers to keep things flexible.

💡 Tip: Lower similarity gives the AI more freedom to enhance your drawing, while a higher similarity will stay closer to your sketch.


Step 2: Blend the Scene into One Cohesive Asset

Once you’ve built out your scene - forged a character, added props, and painted in connecting elements - you may notice the composition still feels slightly off. Maybe the lighting across layers isn’t matching perfectly, or the textures feel disconnected. This is common when combining multiple generations and edits.

Here’s how to bring it all together:

Make sure all your scene elements are in place and on separate layers.

Use the Marquee Tool to select the entire canvas (or the area you want to blend). Or simply download the finished Canvas scene as a PNG - or save to drive.

In the Forge panel, set the selected area as a Reference Image. Adjust the Similarity Slider to 90% or higher - this helps maintain your overall structure while smoothing out seams and inconsistencies.

Select a style that matches the look of your scene, or leave it as-is if you’re happy with the current tone.

Click Forge to generate a new, unified version of your full scene.

This will output a brand-new generation that consolidates your work into one cohesive image. Add it as a New Layer, so you preserve all of your previous layers and can go back and make tweaks if needed.

💡 Tip: This method acts like a smart merge - you still keep your original layers, but now you have a polished, seamless version of your scene for sharing, exporting, or making final edits.


Whether you’re building characters into a background, designing a full environment, or assembling UI elements, this technique is a great final step to tie everything together visually.

Don’t hesitate to try different prompts, styles, or similarity settings to get the blended version looking just right.

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