Overview
Hidden object games thrive on variety, detail, and visual consistency. Layer can help studios produce high-quality, style-consistent assets, from cluttered object scenes to character art and event visuals with full traceability, model flexibility, and creative control. This guide outlines how to use Layer to produce every key content type for hidden object titles.
A. Scene & Background Art
Use Case: Create richly detailed scenes for gameplay or narrative progression.
How to use Layer:
Start with a theme or a style in mind for your scene type (e.g., “Victorian study,” “Underwater ruins”). If you don’t have a trained art style, you can use one of the base models on Layer such as Imagen 4 with a detailed prompt that explains your scene and selecting an aspect ratio.
Prompt : A cozy, cluttered Victorian study room filled with mystery and detail, perfect for a hidden object game. The room is warmly lit by a flickering fireplace and a brass chandelier, casting soft shadows across antique furniture. A large wooden desk sits near a window with velvet curtains, piled with old books, scattered papers, a magnifying glass, ink bottle, quill pen, and a half-open letter. Shelves line the walls, filled with dusty tomes, porcelain figurines, a globe, a clock, and mysterious trinkets. A red velvet armchair faces the fire, with a folded newspaper, reading glasses, and a steaming teacup on a small side table. On the patterned rug lie scattered objects — a pocket watch, keys, photographs, a feather, coins, and a small toy soldier. A painting on the wall is slightly askew, and a cat sleeps near the hearth. The atmosphere feels calm yet full of secrets, with soft amber lighting, deep textures, and intricate details everywhere. Ultra-detailed, high-resolution 2D illustration in hidden-object game style, rich warm colors, painterly yet crisp, straight-on perspective, cinematic composition.
You can then take your asset into Prompt Edit to:
1.Adjust clutter or remove duplicate props.
Prompt : make the environment more cluttered with items
2.Generate lighting or weather variants using prompt modifiers.
Prompt : change the lighting into sunset with the sun shining through the window
Prompt : make the room covered in snow
3.Generate a variety of new locations.
Prompt :create the bathroom of this house
Prompt : create a kids room of this house
4. Generate different themes for the locations.
Prompt : make this room Christmas themed by adding Christmas decorations and adding Christmas themed items
In the next parts we'll be exploring the following use cases: B. Hidden Object Elements, C. UI & Gameplay Elements, D. Characters & Narrative Illustrations.
Stay tuned!
