Happy January! With the new year comes the GA launch of a brand-new feature: Workflows.
Workflows allows you to automate both simple and complex tasks into just a handful of clicks, giving you the power to generate anywhere from a handful to hundreds of assets at once. Unlike other workflows tool you can parallelize all the runs and save hours of generation time when you're going for large tasks. Want to re-skin dozens of characters at once or an entire game library, or generate dozens of new video variants for your User Acquisition campaigns? Workflows lets you do it! Want to get the most out of Workflows? Check out our tutorial videos on YouTube and help center articles and get creating now.
Features
Workflows are now available to all users. Simply navigate to the Workflows option on the left nav bar, or pick Workflows from the home page.
Featured Workflow Templates are available! Featured Workflows have been created by the Layer team and are a great way to start exploring how Workflows can supercharge your UA and Live Ops campaigns or Game Art pipelines. Here are just a few of the things we've built for you:
Add an AI hook in front of your UA campaign videos, then automatically export the updated video.
Costume your characters in a few simple steps.
Use your character images to create TikTok dances, perfect for social sharing.
Generate CRM header images at all of your needed resolutions.
And much more!
New templates have arrived. A new Consistent Character Placement template has been added to help you place characters into a diverse range of scenes without sacrificing the character's style. The Style Transfer to Items and Scenes templates have been added as well, and these experimental templates allow you to try out one of the most commonly asked for tools: Taking a few images and applying their visual style to a different image.
New model organization and tagging is fully live users can now filter, sort, organize models in a much better way.
40+ New Gaming Specific custom trained AI models are live. You can use these models for most of your top game use cases: Characters, environments, icons and more.
Bug Fixes
Veo3.1 generations now starts without audio by default
Fixed an issue in date validation where expired grants were incorrectly considered active. Corrected unit rollover behavior caused by the reset logic, which was unintentionally allowing monthly units to remain available for two billing cycles. Ensured unit expiration now aligns correctly with the intended single billing cycle, preventing unintended rollovers.
Added support for 4 and 6 seconds on Veo models.
Fixed an issue in Gemini 3 Image Edit where the aspect ratio was not automatically set to the closest matching option when a base image was added to an inference form.
Fixed an issue where reforging an image edited with Gemini 3 Pro did not retain the original or reference image and reset the aspect ratio, preventing the reforge feature from working as intended.
Fixed an issue where using Remove Background or Vectorize on multiple images generated with the 2D Generator resulted in an error.
Fixed an issue in Canvas where selecting an area and attempting to Forge and Save the result caused an error, blocking users from completing edits.
Fixed an issue where the Analyze tab on model pages returned an internal server error due to a GraphQL-related failure.
