Skip to main content
All CollectionsFAQAbout Layer
What Makes Layer Unique?
What Makes Layer Unique?

What makes Layer unique and similar questions.

Updated over 11 months ago

What’s your background in AI?

Layer started in 2020 to build a world class, scalable, and fast AI platform for developers. We learned a lot but didn’t manage to achieve the results we were looking for. Towards late 2022, with the advent of the great Generative AI revolution, our team quickly realized the potential for applying this to gaming and adapted the technology and we developed over two years towards building the most performant, scalable, and user-friendly Generative AI solution on the market for 2D game assets chosen as their productivity tool and adopted by art teams of any size (chosen as their productivity tool and adopted by art teams of any size)

What’s your background in gaming?

One of our co-founders Mehmet Ecevit has founded and run seven companies within the gaming space! His previous company, Gram Games, pioneered the concept of merge games and was acquired by Zynga for a total value nearing half a billion dollars. As a result of his experience, Mehmet has a deep understanding of the needs of both gamers and gaming companies with Burcu Ozcengiz, serving as our CRO who has worked in Unity for several years, along with that Joona Rahko joined the team after the seed raise, who served as a principal engineer at Unity and worked in Unity Create & Operate Solutions wearing many hats.

What makes Layer unique?

Layer empowers artists to generate images based on their own art style, allowing them to continue to iterate on these images via its best-in-class AI-assisted canvas. Artists can then easily export these creations in several file formats like PSD and PNG. Currently, Layer is the only enterprise-grade gen-ai solution fully dedicated to game artists, which offers this level of style-consistent output quality, speed of generation, easy-to-use interface and a clear product direction and development roadmap which is 100% committed to solving game artists' challenges.

What parts of the artist's workflow does Layer plan to solve in the long term?

We are working on expanding our offering to capture more parts of the art pipeline animation to 3d.

What type of customer saw the value in Layer first?

Our first few pilots were with top mobile game companies focused on making 2D games, and the trajectory continued similarly. Top gaming companies spend a significant portion of their budget on art production, whether it’s for marketing or live operations. We look forward to showing gaming companies a more efficient path in terms of both cost and time using Layer.

Even though Layer is built with enterprise customers' needs in mind first, we believe Layer is well-positioned to solve all game creators' challenges regardless of their team size thanks to its extensive features and price plans that allow anyone to start creating easily.

Did this answer your question?