Skip to main content

Layer Product Roadmap

Our high level plans for all things product

Updated over 2 weeks ago

At Layer, we're always thinking about the artist first. Our mission is clear: to empower game studios with tools that serve every need, from concept to scale. As we continue to grow, we’re laser-focused on creating solutions that put creativity, control, and collaboration into the hands of artists.

What’s your future roadmap?

Layer aims to be the best creative suite for creating and scaling games. We have a packed and exciting roadmap to help game studios of any size scale content production. Please find our near term roadmap below:

Disclaimer: AI evolves quickly and so do we. While our priorities may shift as we adapt to new opportunities, our mission remains unchanged. And yes, there’s more in the works than what you see here...we like to keep a few surprises in store.

Video v1

Video generation tools to support marketing and promotional needs, helping studios showcase their games with eye-catching video content

  • Access to state of art video models: Hunyuan, Kling, Minimax, Veo2

  • Simple video focused on user acquisition and marketing assets (video ads, app store assets, etc)

  • Use of generated 2D assets in video content on Layer

Next up?

  • Identify key frames to guide generations, camera controls, motion brush, upscale and ability to composite video assets on Layer

Q4, 2024

3D v1

Simplify the 3D process without sacrificing quality, keeping artists focused on what they do best: creating.

  • Access to the state of art 3d generation models: TripoAI. Rodin by Deemos, Trellis by Microsoft

  • Ability to create high-quality 3D models based on prompts and reference images

Next up?

  • Generate complex models with ease, then (eventually) auto-rig and animate creations within the same toolset.

  • More models to be added to the stack

Q4, 2024

2D improvements

Expand our already leading 2D tools to cover every professional usecase imaginable. (Yes, even whatever you're thinking!)

  • Enhanced creation features like vector exports.

  • Ability to customize the batch size for generations

  • Refine tool for batch operations such as upscale, remove background, vectorization

What's next?

  • Multi-reference guided workflows

  • Color-guided generations that offer greater control over asset creation.

  • Expression generator and poser V2

Q1, 2025

Video improvements

  • Video Upscale tool to increase the quality of videos

  • Identify key frames to guide generations

  • Camera controls

  • Motion brush

  • Ability to composite video assets on Layer

Q2, 2025

Animation v1

Bringing characters to life is a crucial step in game development, and we’re expanding our capabilities to support this.

  • Lipsync animations for characters along with Audio support

  • Simple animations for 3D models within Layer, before export into game engine

What's next?

  • 2D Spine and sprite exports

  • In-flow ability to animate 2D sprites with text

Q2, 2025

Audio v1

In addition to visual content, we believe that sound is a critical element of immersive game experiences

  • Seamless tools for generating soundscapes and character voices, all within the same artist-first ecosystem

Q2, 2025

API (Unity AI Beta)

Continuation of our partnership with Unity Muse - more robust integrations that make working between Layer and Unity easy and seamless

  • API support that will allow deeper integration into game development pipelines

  • Artists will be able to plug Layer into existing workflows, enabling more powerful and flexible content generation within their favorite tools

Q2, 2025

Prompt Editing

  • Ability to edit a single or multiple images with prompts via Gpt4o, Flux Kontext, Gemini and more

Q2, 2025

Enterprise & Administration

Features are designed to scale with the needs of AAA studios and beyond.

  • Advanced Enterprise-grade administration tools, multi-workspace management that offer control over workflows

  • Large-scale asset, workflow management familiar to studios with 100s or 1000s of developers and artists

Q3, 2025

Video Editing

  • Ability to select key frames from a video to be used as a reference or exported

  • Ability to crop expand remove bg from videos

Q3, 2025

Usage Based Billing

Consumption-based billing so game studios can pay only for what they use—no high upfront costs, easy onboarding, and the flexibility to pick what fits their workflow

  • Ability to track usage for different models and modalities across the workspace

  • Define and optimize budgets per user & workspace

  • Purchase creative units with discounts that are pooled together for the team's usage

Q3, 2025

Style Trainer V2

Custom styles are Layer's bread and butter, with this update we'll be improving our style training defaults and give more options for advanced training experts.

  • Single UI to train a custom style on Layer

  • Ability to perform crop, upscale, remove background operations for preparing your library for the absolute best training results

  • Improved performance and consistency with latest available training techniques

  • Ability to customize learning rate and epochs

Q3, 2025

Have any questions about where we are, or where we're going? Just send us a message here and we'll get back to you.

#TeamLayer

Did this answer your question?