Animate between a first and last frame

Last updated: October 12, 2026

Set the frame a clip starts on and the frame it ends on, and let the model animate the motion between them. Use it when the shot has to land somewhere exact: a transition from a menu screen into gameplay, a character moving from one pose to another, or a loop that ends where it began.

Before you start

  • Have both stills on the session's board or in your library. They should share the scene, the style and the lighting; the more they differ, the more the model has to invent in between.
  • Last frame shows only for models that take one. If you do not see it, pick another model from the model picker at the top of the form.
  • Each run costs Creative Units. The cost shows on the Create video button before you run. See Creative Units for how it is charged.

Steps

  1. In the side panel to the right of the board, under Tools, click Create video. If the panel shows a tool instead of the menu, click the back arrow at the top left of the panel first.

  2. Click the still the clip starts on, on the board, then click First frame in the form. The still fills the slot. You can also click First frame with nothing selected to choose an image, or drop one onto it.

  3. Click the still the clip ends on, then click Last frame. For a loop, use the same still for both.

  4. Click in the prompt box and describe how the shot gets from one frame to the other, for example: The warden turns a full circle on the spot, locked-off camera, even studio lighting.

  5. Check Duration, then click Create video at the bottom of the panel.

  6. Wait while the clip generates. A tile appears on the board straight away and shows its progress; you can keep working while it runs.

Result

The finished clip replaces the progress tile on the session's board. It opens on your first frame and ends on your last. Open it to watch it full size, or right-click the tile and choose Download.

Production tips

  • Make the two frames together. Generate the end frame from the start frame with Prompt edit image (the same character, now turned to face left, sword drawn), so the costume, light and background match and the model only has to animate the change.
  • Loops and turntables. Put the same image in both slots and describe a motion that comes round: a full turn, an idle breath, a torch flicker. Watch the clip run into its start a couple of times before calling it a loop.
  • Transitions between screens. Use the last frame of one screen as the first frame here and the first frame of the next as the last frame, so the clip cuts in at both ends. To take a frame from an existing clip, see Use a frame from a video.
  • Let the duration fit the change. A big change in a short clip looks rushed or morphs; give it a longer Duration, or add a middle pose and make two clips.
  • Write the path, not the destination. The frames already say where the shot starts and ends. Spend the prompt on how it moves: the order of the action, the camera, the pace.

If something goes wrong

  • There is no Last frame slot. The selected model takes only a first frame. Pick another from the model picker; the slot appears for models that take one.
  • The clip cross-fades or morphs instead of moving. The frames are too different. Bring them closer (same framing, same light), lengthen the clip, or describe the motion step by step.
  • The clip does not end exactly on the last frame. Some models treat it as a strong guide rather than an exact frame. Try another model, or trim the clip's end in your editor.
  • The generation failed. The tile on the board shows the failure. Run it again; if it fails again, change the model. See Fix a failed or stuck generation.

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