A Project keeps everything for one piece of work — a game, a character, a campaign — in one place. Its chats, assets, reference sets, and workflows live together, and the Agent follows a shared set of instructions across the whole project. Instead of scattered one-off chats, a project gives related work a home.
Create a project
From the Projects page (or the + next to Projects in the sidebar), click Create Project. Give it a name, and optionally a description and thumbnail. You can also import from an app store listing — Apple App Store, Google Play, or Steam — to start a project from your game's details.
What's inside a project
Open a project and everything for that work lives on one page:
Chats — start and keep all the conversations for this work here; the composer is scoped to the project
Assets — the generations that belong to the project
Reference sets — the style and character references that keep output consistent
Workflows — repeatable, multi-step pipelines for this project
Agent context — shared guidance the Agent applies to every chat in the project (see below)
Give the Agent project-wide context
The most useful part of a project is the Agent context panel. Add Instructions — tone, audience, do's and don'ts — and the Agent applies them to every chat in the project, so you don't repeat your brief each time.
💡 Set your style and rules once at the project level — "flat vector icons, warm palette, no text" — and every generation in the project starts from that context. It's the easiest way to stay on-brand without re-explaining yourself.
You can also attach Reference sets for visual consistency and link Connections to related tools, right from the same panel.
Add work to a project
Start fresh: use the project's composer to begin a chat already scoped to it.
Bring in an existing chat: in any composer, use Select project to assign that chat to a project.
Manage your projects
Star a project to pin it to the top of your list
Edit project to rename it or change its thumbnail
Archive a project when the work is done (it stays available under the Archived tab)
What's next
Keep output consistent → [Using reference sets]
Understand the building blocks → [What is Layer?]
Make your first thing → [Generate your first asset]


