When forging an asset via the prompt box in Layer, you can add a reference to further guide the generation.
💡 Flux vs SDXL vs BRIA (different base models) has different capabilities. Therefore if an option isn't available we hint this by graying out the option on the UI for the base model.
FLUX
Here’s a breakdown of the TOP reference types you need to be aware of for Flux:
Forge Reference (Create variations)
Forge Reference: Generate a variation based on this reference image. You can decide on how similar you'd like AI to follow when generating a new render.
Outline reference
Outline reference takes the edges of the drawing in the image and follows it closely. 100% similarity on this might mean drawing lines are visible on the image, we typically recommend a setting around 50%.
Forged at 100% similarity
Forged at 70% similarity.
Structure (Depth Map)
Structure: Use the structure information from this image to create something with a similar depth perspective.
Tip: Using structure for recoloring a particular object is a great way to achieve desired results.
SDXL
Above references apply and additionally the following types are supported for SDXL. 💡Disclaimer: Almost all of our users prefer Flux over SDXL so this part is becoming slowly outdated
Style
Style Reference: Forge asset in a similar style to this reference image.
Tip: This is a great way to quickly see an asset in a reference style without having to train a custom style.
Character Focused
Character Face: Use this reference when updating or modifying a character’s face.
Character Pose: Use this reference type when using a Custom Trained Character Style
Examples
Character Face:
| Forged Asset Result Style used: Game Characters Prompt: close-up of rugged bearded sailor with intense gaze, wearing a light gray sailor hat and weathered facial features.
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Style Reference:
| Forged Asset Result Style used: Game Characters Prompt: orange tabby cat surrounded by colorful giant cat toys, including oversized yarn balls, feathers, and plush mice, cheerful ambiance.
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