Pose a character

Last updated: October 11, 2026

Put a character you already have into a new pose, such as a combat stance from a reference, while keeping its face, outfit and proportions. Use it for character select screens, key art and animation keys.

Before you start

  • You need the character as an image in a session, ideally a clean, full-body render.
  • A pose reference is optional: a photo, a sketch, a mannequin render, a pose skeleton or another character in the pose you want. Pick it from your library, or upload it from the picker.
  • Each run spends Creative Units: see pricing.

Steps

  1. Open the character image in a session: hover over it on the board and select the view button.

  2. In the prompt bar under the image, select + (Add to prompt), then Attach files or photos, and pick your pose reference, if you have one. It shows above the prompt, ready for the edit.

  3. Describe the pose and what must stay the same, for example "Put her in the crouched combat stance from the reference, staff raised in both hands. Keep her face, parka, backpack and boots exactly as they are."

  4. Select Edit image. The posed version joins the image's edit history down the left of the viewer, next to the original.

Result

A new image of the same character in the new pose, on the session board and in your library. The original is unchanged.

Other ways to pose a character

  • Describe it in words. For a simple pose (arms crossed, looking over the shoulder) the prompt alone is often enough; leave out the reference.
  • Ask the agent. Attach the character and the pose reference on Home and describe the shot. The agent picks the edit and asks before it runs.
  • Generate from a pose map. In Create image, models with the Character pose capability take a pose image under Advanced and draw a new image in that pose. Pair it with a reference set when the character has to stay on-model. See Choose a model.

Production tips

  • List what must not change, item by item. A pose change moves the whole body, and anything you don't name (a strap, a badge, the colour of the boots) can drift.
  • Start from a front or three-quarter view in a neutral pose. The less the starting pose hides, the less the model has to invent.
  • When you need many poses of one character, train a reference set on it first and apply it to every run. See Create a reference set.
  • For animation keys, pose from the same source image each time rather than from the previous result, so small changes don't add up across the set.

If something goes wrong

  • The pose is right but the character changed. Name the features that drifted in the prompt and run it again, or apply a reference set trained on the character.
  • The character changed but the pose didn't. Describe the pose more concretely (which arm, which way the head turns), or use a clearer reference with a plain background.
  • Hands or a weapon come out wrong. Describe the hands or the prop in their own sentence, or fix them afterwards with a prompt edit.

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