Skip to main content

3D Features on Layer

All things you need to know about 3D support on Layer

Updated today

Overview

Layer supports a growing suite of 3D generation and refinement features through integrations with leading providers. While our focus areas are on 2d and video workflows at the moment and are in strong conviction that 3D improvements are on the way at the foundational model, we think it's important to maintain a strong baseline 3D offering. This document outlines our supported capabilities, provider coverage, and upcoming improvements.


Providers and Capabilities Matrix

Provider

Im-to-3D

Text-to-3D

Parts

Remesh

Retopology

Rigging

Texturization

Quads

Tripo

☑️

☑️

✔️

☑️

Rodin

✔️

Meshy

AnythingWorld

Hunyuan

Trellis

Seed 3D

✅ = Fully supported ☑️ = Limited (provider-specific meshes only) ✔️ = Partial ❌ = Not supported


Provider Details

Tripo (VAST)

  • Strengths: Stable mesh generation, consistent topology, supports parts generation.

  • Weaknesses: Poorer UV mapping.

Rodin (Deemos)

  • Strengths: Good visual and UV quality.

  • Weaknesses: Lacks advanced services beyond generation.

Meshy

  • Strengths: Best out-of-box visual quality; wide suite (retexturing, animation, remeshing).

  • Weaknesses: Poorer UV maps.

AnythingWorld

  • Strengths: Rigging and animation automation; character-oriented.

Hunyuan (Bytedance)

  • Strengths: Unique features - Parts and Worlds generation.

  • Weaknesses: Limited generation coverage.

Trellis (Microsoft)

  • Strengths: Fast inference, improved UV quality.

  • Weaknesses: No quad support; limited Parts access.

Seed 3D

  • Strengths: Early-stage model with potential visual quality.

  • Weaknesses: Limited feature set


Key Feature Areas

  1. HD Textures: high definition texture generation

  2. Low Poly Generations: allow generating models with lower poly count, good for mobile games.

  3. Retexturization: Generate new textures for existing models (UV-mapped or not).

  4. Rigging / Animation: Assign bones and motion data to models for animation.

  5. Parts Generation: Definition: Segment models into editable sub-meshes (arms, legs, torso).

  6. Worlds Generation* : Generate 3D scenes from single images.

R&D phase for game scenes & environment generations.


UVs, Topology, and Simplification

Process

Definition

Layer status

UV Unwrapping

Flattening geometry for texturing

Supported via ost models some provide cleaner outputs than others

Remeshing / Retopologization*

Cleaning polygon structure for uniformity or semantic density

Not supported. Pls submit your request via [email protected]


Output Formats

Type

Formats

Layer status

Geometry

.stl, .obj

Supported. Ideal for raw vertex and normal data.

Textured

.glb, .gltf

Supported. Preferred for browser rendering and provider outputs.

Engine-ready

.fbx*

Not supported.

Ideal for Unreal/Unity; requires conversion to/from GLB for web preview. Pls submit your request via [email protected]

CAD

.stp (STEP)

Not supported. Pls submit your request via [email protected]

Did this answer your question?