Reskin your art set for a seasonal event
Last updated: October 12, 2026
Turn the characters and items already in your game into event versions, in the same pose, size and framing, so a live-ops artist can ship a seasonal update without redrawing the set.
What you'll make
One event version of every asset in the set: a character, a store item, an icon. Each keeps the original's pose, silhouette and canvas size, so it drops into the same slot in your game. Each is delivered with a transparent background, ready for your engine or your store layout.
Before you start
- The shipped art, as PNG or WebP files: the versions players see today, not early concepts. See Supported file types.
- A short event brief: the theme, two or three colors, and the motifs that say "event" (fur trim, lanterns, pumpkins). Write down what must never change, such as the face, the weapon or the logo.
- Optionally, a reference set that holds your studio's look. It keeps a large batch on-style; see Create a reference set.
- Every run spends Creative Units, and the cost depends on the model. See Creative Units.
Reskin one piece and approve the look
Start with the asset players know best. Its reskin becomes the reference everyone signs off before the rest of the set follows. The prompt bar is covered in detail in Edit an image with a prompt.
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Open a session and press Ctrl+K (Cmd+K on a Mac), then choose Add asset….
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Select the shipped file and confirm. It lands on the board.
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Hover the asset and select View to open it full-size.
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In the prompt bar under the image, describe the event look and then what must stay: "Reskin her for the winter event: deep red parka with white fur trim and a knitted scarf. Keep her pose, face, staff and backpack." To hold your studio's style, select Add to prompt (+) and Add a reference set first.
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Select Edit image. The reskin joins the original's version strip on the left of the viewer, and the viewer stays open on it.
Compare the two in the strip. If the pose or the face moved, make the "keep" sentence more specific and run it again from the original, not from the reskin.
Cut it out for the game
A reskin keeps the original's studio plate. Remove it so the event version sits on the same transparent canvas as the asset it replaces. See Remove an image's background.
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With the reskin on the stage, open Remove image background from the tools beside it.
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Select Remove background. The cutout joins the strip as the next version.
If the asset needs more resolution than the original had, run Upscale image on the cutout last.
Reskin the rest of the set
With one piece approved, apply the same instruction to everything else in the event.
- A handful of assets: repeat the two stages above on each one, pasting the same prompt and attaching the same reference set, so every piece gets the same instruction.
- A whole set at once: open the Bulk asset reskinner app from Apps on Home, add every asset to Assets to reskin, type the theme into Theme / style and select Run app. See Apps.
Hand it off
Download each cutout from the viewer's Download button; it keeps its transparency. It has the original's proportions, so in Unity, Unreal or Godot it replaces the shipped texture with the same import settings: keep the original's sprite pivot, pixels-per-unit and compression. Swap the event files in through your usual live-ops content update, and keep the originals so the event can be switched off.
Scale it up
- Train a reference set on approved art from past events, so next season's reskins start in your style without a long prompt. See Reference sets.
- Build the two stages into a workflow (an edit step, then a background removal step) and run it on every asset of the next event. See Build and publish a workflow and Remove backgrounds in a workflow.
- Review the whole set side by side before it ships, at the size players see it, rather than one file at a time at full size.
If something goes wrong
- The character changed as well as the outfit. The prompt did not say what to keep. Name the face, pose, weapon and silhouette in a "Keep..." sentence, and edit from the original again.
- Each piece came out in a slightly different style. The pieces were edited with different wording. Use one prompt for the whole set and attach the same reference set to every run.
- The cutout lost thin parts, such as a staff or hair strands. Fine detail has few pixels to work with. Upscale the reskin before you remove its background, or clean the edge in your image editor.
- A run failed or never finished. See Fix a failed or stuck generation.