Tools in Layer

Last updated: October 13, 2026

Every tool in Layer and the job it does, so you can start from what you want to make or change and pick the tool that does it.

Pick the tool for the job

Start from the job, not the model. Each tool does one thing, such as Create tile or Remove image background, and its form asks only for what that job needs. Every tool opens on a default model chosen for the job, and its model picker lists only the models that can do it, so for most work you pick the tool, describe what you want and run it.

  • Making something new: open a tool under Generators.
  • Changing a file you already have: select it and open one of the editors for its type. The file's menu and the viewer offer the same edits on the file in hand.
  • A job with several steps, or one you can't name a tool for: describe it to the agent, which picks the tools and models for you. See Work with the Layer agent.
  • The same steps over and over: save them as a workflow. See Find and run a workflow.

When the model matters

Change the model when the default can't give you something specific: a look one model is known for, a capability such as transparency or a seed, a longer clip, a higher resolution or a lower cost per run. Switch it from the model picker at the top of the tool's form and run the same prompt again to compare. Choose a model shows how to compare models side by side, and the Prompting guides cover how to prompt each one.

Where to find the tools

On Home, the Tools under the prompt box open a new session on the tool. In a session, the side panel lists the tools beside the agent; search them by name or by the job ("tileable", "cutout", "lip sync"), or select See all tools to browse every tool by section. The sections below follow that window: Generators, the editors for each type of file, Training and Workflows.

Some tools hand the job to the agent with the brief already written: the agent asks for the file and the choices it needs, then runs the right tools. They are marked (with the agent) below.

Generators

Create image

Stills from a prompt: concept art, key art, characters, sprites, icons and backgrounds. The place to start for any new image. See Create images.

Create PBR materials

A full set of texture maps (color, normal, roughness, height) for a game engine, from a prompt or an image. Use it for surfaces that need to react to light in the engine. See Make a set of tileable textures.

Create skybox

A 360 degree sky and horizon as an equirectangular panorama, ready for Unity, Unreal or Godot. Look around it in the viewer, then download it as PNG, HDR or EXR, or as a cubemap. See Create a skybox.

Create tile

Ground tiles and buildings drawn on an isometric or hex grid, so every tile of a set shares one camera angle and footprint and snaps together on a map. Export the finished tiles as a tileset for Godot, Unity or Tiled, or as an atlas with a JSON description. See Create isometric and hex game tiles and Make an isometric tileset for your engine.

Create video

Clips from a prompt, or a still brought to life. Use it for trailers, ad shots, cutscenes and animated key art. See Create a video.

Create world

An explorable 3D world from a prompt, images or a video, that you can walk through and download. See Create an explorable world.

Create mesh

A 3D model from a prompt or an image, for props, characters and environment pieces. See Create a 3D model.

Create speech

Voice lines and voice-over from text. See Create speech and voice-over.

Create music

Tracks and loops from a prompt, for menus, levels and trailers. See Create music.

Create sound effects

Effects and ambience from a prompt, such as UI clicks, impacts and forest ambience. See Create sound effects.

Create realtime image

An image that redraws itself live as you draw, type, film or share your screen. Use it to explore a composition quickly before you commit to a full generation. It needs a wide screen.

Create playables

A playable ad built from a game mechanic you describe (with the agent). See Build a playable ad with the agent.

Create mesh in Blender

A mesh the agent models for you in Blender from your description (with the agent). Use it when you want editable, procedural geometry rather than a generated mesh.

Image editors

Prompt edit image

Describe the change and the image is edited to match, keeping the rest. The first tool to try for any change you can put into words. See Edit an image with a prompt.

Remove image background

Cuts the subject out onto transparency, for sprites, icons and characters you place in an engine or a layout. See Remove an image's background.

Upscale image

Adds resolution and detail, for print, store art and reusing older low-resolution work. See Upscale an image.

Reframe image

Extends an image to a new aspect ratio, painting in what lies past the old edges. Use it to fit one piece of art to every placement. See Reframe an image to a new aspect ratio.

Change camera angle

Shows the same subject from another angle, such as a side or high view. See Change an image's camera angle.

Split image into layers

Separates an image into editable layers, such as character, props and background. See Split an image into layers.

Inpaint image

Paint over an area and describe what goes there; everything outside it stays. Use it when a prompt edit changes more than you want. See Inpaint part of an image.

Relight image

Moves the light and changes its colour, to match a scene or set a mood. See Relight an image.

Restyle image

Repaints an image in another look while keeping its composition. See Restyle an image.

Vectorize image

Traces an image into an SVG that stays sharp at any size, for logos, icons and UI. See Vectorize an image.

Remove text from image

Clears text from art, UI and store screenshots and rebuilds what was behind it. See Remove text from an image.

Translate text in image

Translates the text in UI, store creatives and art into another language. See Localize an ad creative for every market.

Edit text in image

Rewrites or removes the words in an image, such as a price, a title or a button label. See Edit text in an image.

Denoise image

Cleans up grain and noise.

Restore image

Repairs damage, dust and scratches, for scanned or archive art.

Colorize image

Fills line art with colour.

Segment image

Cuts out the objects you name, when you need one part of a busy image.

Rig character for Spine

Rigs a PSD or image of a character for Spine 2D animation, with the animations you describe (with the agent). See Rig a 2D character for Spine.

Make texture tileable

Turns a texture into a tile that repeats without a visible seam (with the agent). See Make a set of tileable textures.

Pixelate image

Turns art into pixel art on a retro console's grid and palette (with the agent).

Render sketch

Renders a rough sketch or doodle as finished art in the same composition (with the agent). See Turn a sketch into finished art in your house style.

Change expression

Gives a character a new facial expression, for dialogue portraits and emote sets (with the agent). See Turn an expression sheet into talking portraits.

Create environment variants

Reskins a scene by season, time of day or weather, for live-ops events (with the agent). See Reskin your art set for a seasonal event.

Erase object from image

Removes an object along with its shadow and reflection (with the agent).

Create character sheet

Turns one character image into a turnaround with front, side and back views that stay on-model (with the agent). See Take a character from concept to a rigged 3D model.

Virtual try-on

Dresses a person or character in a garment from a second image (with the agent).

Create normal and height maps

Reads normal, height, roughness or ambient occlusion maps off a texture or sprite, for lighting in the engine (with the agent).

Video editors

Prompt edit video

Describe the change and the clip is edited to match. The first tool to try for a change you can put into words.

Upscale video

Adds resolution and detail to a clip. See Upscale a video.

Reframe video

Extends a clip to a new aspect ratio, for vertical and square placements. See Reframe a video to a new aspect ratio.

Extend video

Continues a clip past its last frame.

Remove video background

Cuts the subject out of every frame.

Move camera

Flies the camera around a still, turning one image into a camera move.

Erase object from video

Removes an object or person from every frame.

Interpolate frames

Raises a clip's frame rate, or slows it down smoothly.

Lip sync video

Matches a speaker's lips to new audio. See Lip sync a character to a voice line.

Lip sync image

Makes a portrait speak an audio clip. See Turn an expression sheet into talking portraits.

Add sound effects to video

Scores a clip with sound that matches what happens on screen.

Add music to video

Scores a clip with generated music.

Add subtitles to video

Transcribes the speech and burns in styled subtitles.

Dub video

Translates a clip's speech into another language.

Insert scene into video

Replaces part of a clip with a new scene.

Swap object in video

Replaces an object throughout a clip.

Swap character in video

Replaces the people in a clip with the ones in your reference photos.

Transfer motion from video

Makes a character perform the motion of another clip.

Restyle video

Repaints a clip in another look, keeping its motion.

Relight video

Moves the light and changes its colour across a clip.

Segment video

Tracks and cuts out the objects you name.

Denoise video

Cleans up grain and noise.

Deblur video

Sharpens motion blur.

Convert video to HDR

Expands a clip's dynamic range for HDR displays.

3D editors

Remesh

Rebuilds a mesh's topology, for example to bring it under a polygon budget. See Get a 3D asset into your game engine.

Animate mesh

Makes a rigged character move. See Rig and animate a 3D character.

Rig mesh

Adds a skeleton to a character so it can be animated. See Rig and animate a 3D character.

Retexture mesh

Repaints a mesh from an image or a prompt, keeping its shape. See Retexture a 3D model.

Segment mesh

Splits a mesh into parts.

UV unwrap mesh

Lays a mesh's surface out flat so it can be textured.

Rig mesh in Blender

The agent rigs your mesh in Blender with the rig and moves you describe (with the agent).

Audio editors

Inpaint audio

Regenerates one section of a clip and keeps the rest.

Extend audio

Continues a clip past its end.

Restyle audio

Turns a clip into another sound while keeping its timing.

Clean audio

Removes background noise from speech.

Change voice

Says the same words in another voice.

Separate audio stems

Pulls one sound out of a mix: a voice, an instrument or a noise.

Isolate voice

Keeps the voice and drops the music and noise around it.

Training

Train LoRA

Trains a custom model on your own artwork, so generations stay in your studio's style. See Create a reference set and Generate with a trained reference set.

Clone voice

Clones a voice from a few audio clips.

Workflows

Create workflow

Chains models and edits into a pipeline your team can rerun. See Build and publish a workflow.

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